Since Oblivion is one of my favorite fantasy world, I'm going to post once in a while mods I'm using or mods which I find interesting and others may want to have. First couple of mods will make your game look more beautiful, colorful, full of life and all character will look like more real. I'm not saying that these mods are the only ones available, but these are most popular and could be labeled as must-haves. Well, here we go...
Qarls Texture Pack III Full v1_3_OMOD
Features:
* Most textures are 4 times the size of the originals. Some, even more. This makes things seem much clearer and sharper in-game.
* A large number of meshes have been altered to take advantage of the game engine's parallax shader.
* Only parts of the mesh which NEED parallaxing have the parallax flag enabled. This removes unwanted artifacts parallaxing can cause around corners.
* Textures which use the parallax shader have been altered at the mipmap level so that things look very 3D from a distance but do not get the soupy artifacts associated with the parallax effect when viewed close-up.
* Advanced normal map techniques used to make landscape textures seem very 3D.
* Landscape color maps and normal maps edited at the mipmap level to reduce the tiling effect in the distance.
* Mesh fixes from the Unofficial Oblivion Patch are included.
Things retextured:
* Architecture
* Landscape
* Rocks
* Dungeons
* Blood splatters, falling snowflakes, butterflies
* Furniture, and other medium-sized clutter
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Natural Enviroments
Natural Environments is my personal attempt to enhance and improve environmental components of Elder's Scrolls IV. The 2.1 version of the mod includes dozens of features: seasonal weather patterns, improved visualization of most celestial features found in the game, more than 40 new weather types (the default number is 7), and additional ambient wildlife species, such as birds and insects.
Natural Environments also takes care of several minor annoyances that were present in the original product, such as opaque water surfaces, muddy underwater vision, visibly pixelated cloud textures, unrealistic meteoric conditions, and random weather changes. Most of the changes are cosmetic and should not affect the game's performance noticeably.
Natural Weather: responsible for all meteorological modifications.
Natural Water: provides various tweaks for in-game water types.
Natural Habitat: adds and controls more than 20 different types of birds and insects.
Natural Vegetation: alters scaling characteristics of trees and shrubs.
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Weather - All Natural
About
All Natural combines a robust custom weather system that allows the use of weather types from all existing weather mods with custom versions of Natural Interiors and Real Lights in order to provide the greatest weather/environment experience possible. The three segments of All Natural will be explained below:
1. Custom Weather System
The cornerstone of All Natural is unique weather system that includes a new regional weather script to keep the weather synced on interior/exterior switching and when fast travelling and a variety of optional features to help enhance and customize the user's weather experience. All Natural also allows you to choose from only vanilla weathers or from some or all the weather types from Natural Weather, Atmospheric Weather System, and Enhanced Weather.
2. Natural Interiors
Natural Interiors was originally created by Wormheart, and its purpose was to make it so interior locations such as houses and guilds would be affected by the weather outside and time of day, and to make it so interior locations had weather sounds inside very similarly to the original ?Weather Inside? mod. To accomplish this, interior windows were made transparent and the sky outside now matched the exterior weather and time of day. The result is you can look out an interior window and see a sunset, stars, etcetera and also have the interior lighting level change based on it being sunny, cloudy, nighttime, etcetera, plus you can hear rain/storm sounds from within.
3. Real Lights
Real Lights was an incredibly ambitious project by Josef K. which aimed to replace all the fake lighting (invisible lights with no actual light source) with real lights with real light sources. For example, with Real Lights locations have candles or other light sources that emit light instead of generic white light coming from mid-air.
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Beautiful People
This mod combines Ren's Beauty Pack and Mystic Elves, Nequam's Ainmhe, Nequam's Elaborate Eyes, KyneTarse's Vampire Hunter's Sight and Khajiit Night Eye toggles, Grimdeath and Syko Fox's Tang Mo, Capucine's Colorable Beast Hair, Com's Argonian Headsets, Trigger190's Bald Hairstyle, and Theodic Marthil's Skyrim Khajiit. I also made the Dremora hair and blindfold playable. Upcoming is a version that will be compatible with Zeladin's hair fix.
I gave the Tang Mo all of the orcish eye options, reanimate eyes, vampire eyes, and the black-scleraed special eyes. Dremora have the actual Dremora eyes and the Dark Elf eyes. The Skyrim Khajiit have the Khajiit eye options. Ren's Mystic Elves have the human Elaborate Eyes now. The eye mesh they used caused issues with wonky eyes if a Mystic Elf became a vampire. However, I have remade the colors of the Mystic Elf eyes in Elaborate Eyes form. These are available for Ainmhe, Mystic Elves, and all humanoid races except for Dark Elves. Dark Seducer, Golden Saint, and Order eyes are remade, and available for all races except Argonians. Created new eyes for Sheogorath, added them to all races except Argonians.
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DISCLAIMER: I'm not owner of any of those mods and pictures. I'm just posting links to sites where their autors released it. I hope they wouldn't mind :)
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